![skyrim save game skyrim save game](https://i.ytimg.com/vi/veyc40cIYxg/hqdefault.jpg)
Save number, used for default name of save file. Use this to determine whether or not the save file is for LE or SE. These are FormIDs, four bytes in length, little endian.Ī list of the FormIDs of all worldspaces visited by the player.Ĭurrent LE version: 9, supported: 7 - 9, for SE it will be 12. Only for SE save games (and formVersion >= 78?). If the index value of 0 is given, the formID is 0x00000000, else, index into the array using value - 1.įor example, the global variable "DragonsAbsorbed" (0x0001C0F2) becomes the bytes: 41 C0 F2 File NameĬurrent as of LE 1.9 and SE 1.5.97 is 74. 0 = An index into the File.formIDArray.
![skyrim save game skyrim save game](https://www.yoursavegames.com/wp-content/uploads/2016/01/skyrim-save-game-pc-1.jpg)
The upper two bits represent the type of formID: The lower 22 bits represent the formID value itself, while the upper 2 bits are the type of formID. Repeat the Basic Cleaning guide to fix any broken references.See File Format Conventions to understand the variables and the data types this specification uses.įormIDs in save files are stored as 3 bytes, rather than the usual 4 byte uint32 formID.Click on Remove a scripts having invalid variables and continue clicking until it shows no scripts were removed.Select Remove Scripts attached to nonexsistent created forms.If it does not, continue with the following guide. Now, open Skyrim and test whether your save works.
![skyrim save game skyrim save game](http://www.savegameworld.com/wp-content/uploads/2017/12/PC-Elder-Scrolls-5-Skyrim-SaveGame.jpg)
#SKYRIM SAVE GAME MOD#
You may also wish to add it to Mod Organizer.
#SKYRIM SAVE GAME INSTALL#
#SKYRIM SAVE GAME HOW TO#
I am told I am pretty good at save cleaning, so I will leave you with this guide on how to clean your saves. Unfortunately, in v0.0.1 of my mod, I broke the script and it left a dead copy of itself in saves, which can cause crashes and other nasty behaviour. It also translates EFF commands (follow, wait, relax, etc.) to the appropriate AI commands, so the AI is always synchronized with her stock follower behavior. To fix this, I made a plugin in EFF that connects to her AI and tells her to become a follower. Even if forced to become a follower again, she will continue to walk home instead of following you. However, there’s another problem: Sometimes, Serana’s AI decides to override her follower status and will force her to walk to wherever her “home” is. My mod fixes this by having a plugin remove the problematic dialogue entries. Because of this, Serana, unlike most NPCs in the game, will basically tell you to go fuck yourself if you ask her to come with you when you already have a follower. Skyrim was coded with the assumption that the player would only have one follower at a time.
![skyrim save game skyrim save game](https://overclock3d.net/gfx/articles/2016/10/28061437557l.jpg)
#SKYRIM SAVE GAME MODS#
Unfortunately, this AI also clashes with mods like Extensible Follower Framework, which enable you to have more than one follower at a time. She’s a rather complex entity, using her own AI to help quests in Dawnguard manipulate her follower status and “lock” her to the player when needed. I recently made a Skyrim mod to fix an annoying bug with Serana, one of the Dawnguard DLC’s characters.